PROJECT_DG_02 / Interactive
Rewarp
////// Summary
A multiplayer browser game adapted for a live event, with shared arena state, warp mechanics, and event controls.
- Category
- Interactive
- Status
- Event build
- Contribution
- Event adaptation & development
- Stack
- JavaScript · Canvas · Node.js · Express · Socket.IO
- Date
- 2026

/// My contribution
Starfall / Rewarp event adaptation, gameplay changes and operator controls, built on an existing open-source multiplayer game foundation.
/// An event-specific system
The repository combines a browser-rendered arena with a Node.js server and Socket.IO communication. Event-specific controls and warp mechanics adapt the underlying multiplayer experience to a timed session.
/// Operator controls
The event notes describe a 35-minute default round and an explicit operator action to arm the TV view. A client-side operator code should not be treated as a strong administrative security boundary.
/// Attribution and limits
The repository retains its agar.io-clone origin and MIT attribution. This portfolio presents the event adaptation as Diya's work, rather than claiming the entire game engine was written from scratch. Concurrent-player capacity has not been benchmarked here.
/// System flow
- 01Player input
- 02Socket.IO events
- 03Shared arena state
- 04Canvas view